![]() ![]() It's something you would only use in a moment of opportunity. Sure, it's his most powerful attack, but the start-up lag is pathetic for him. Meta Knight slashes horizontally with a heavy swing. weak, but is even faster than most of his attacks, can trip, and can combo with several other moves ( especially if it trips). You'd think combo, but its after-lag says no. His C-stick smash covers the same area but has more range, launches in the same direction but further, is faster, does more damage, and you can do it out of a dash, so there's no reason to ever really use this move. ![]() It's slow, has a limited range in front and behind, and doesn't do much damage. This move only has two real weaknesses: The fact you can't use it on the move, and the after-lag compared to his other moves. The third strike even launches the foe upwards, which you could use to unleash aerials. It builds up decent damage compared to his typical strength, and you can adjust its duration to suit your needs, depending on how fast you tap the button (you could even just tap it once for a fakeout-into-grab). Triple-slash: one of Meta Knight's most prominent standard attacks. (4,3,5% / 12% if you tap the button three times and all hits connect) Down Smash is definitely better for spacing at low damages. The only real time to use this is pinning a foe against a wall. Although its duration can come in handy for side-steppers, Mach Tornado or his triple-hit Forward Tilt can do the job just as well, if not better. Its range and damage aren't great either. Oddly enough, this isn't his fastest ground attack in either start-up or after-lag. Hold in the attack button to unleash a horde of strikes. But in a huge mob of people, Mach Tornado is also a good way to get out, as you can control it while you attack.Īnother thing to remember is Meta Knight has no projectile attacks, so on Heavy-class/Slow characters such as Bowser, Ike, King Dedede, and a few others who are weak to projectiles due to their lack of speed combos are the way to go. In a 1-on-1, Meta Knight rules the stage, his Dimensional Cape leaves his opponents guessing, and can be used to dis-orientate them. If you find yourself in a huge mob of people, it's best to get out of there. Has a rather long 32-frame delay before he can meteor cancel.Has trouble fighting against competent campers.Many multi-hit moves that are easily SDIable.On the lighter side, making him a target in Free-For-Alls.Simple moveset makes him easy to learn popular choice.Sword gives most of his moves a disjointed hitbox.Many moves have a wide arc for his size, especially aerials.Forward-air and back-air are edgeguard and combo well, down-air spikes weakly, up-air juggles well, and Neutral-air KOs well.His Down Smash's speed is godly for a KOing move, has several ways of being unleashed, and strikes on both sides. ![]()
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